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A summary of previous projects and my responisibilities:

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  • "Ztriwer" short animated movie, The Danish National Filmschool - character modeling, shading, fluid/smoke/particle simulations, compositing, scene set-up
     

  • "Sort - No man's land" short animated movie, The Danish National Filmschool - character modeling, motion capture clean-up and rig retargeting, scene set-up, implementation of textures, lights, particle effects, render set-up and overview
    Animation trailer
     

  • Copenhagen Planetarium Intro Clip - character modeling, fluid simulations, compositing
     

  • Spilpris Award Winner tablet game "Punish Panda" - prop modeling, texturing
    Game trailer

ABOUT ME

Graduated as a 3D Digital Artist, I have solid, fundamental skills in modeling, texuring/shading, rigging, rendering and compositing. I have been a part of different productions, where I performed various roles, depending on my skillset as well as current needs of every project. With a mixed backround in both sciences and arts, I feel comfortable working with both the artistic and the technical aspects of CG pipeline. I work equally well on my own and as part of a team and always try to give a little bit extra towards every project. I enjoy varying and challenging work, which makes me stretch my knowledge and skills towards their limits and  reach beyond them.

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